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CaptureCamera

Namespace:FairyGUI
Source:Assets/Scripts/Core/CaptureCamera.cs (line 8)

public class CaptureCamera : MonoBehaviour

Fields​

HiddenLayerName​

public const string HiddenLayerName = "Hidden VUI";

Source:Core/CaptureCamera.cs (line 30)

LayerName​

public const string LayerName = "VUI";

Source:Core/CaptureCamera.cs (line 29)

Name​

public const string Name = "Capture Camera";

Source:Core/CaptureCamera.cs (line 28)

cachedCamera​

public Camera cachedCamera;

Source:Core/CaptureCamera.cs (line 19)

cachedTransform​

public Transform cachedTransform;

Source:Core/CaptureCamera.cs (line 14)

Methods​

Capture(DisplayObject, RenderTexture, float, Vector2)​

public static void Capture(DisplayObject target, RenderTexture texture, float contentHeight, Vector2 offset);
ParameterTypeDescription
targetDisplayObject
textureRenderTexture
contentHeightfloat
offsetVector2

Source:Core/CaptureCamera.cs (line 149)

CheckMain()​

public static void CheckMain();

Source:Core/CaptureCamera.cs (line 52)

CreateRenderTexture(int, int, bool)​

public static RenderTexture CreateRenderTexture(int width, int height, bool stencilSupport);
ParameterTypeDescription
widthint
heightint
stencilSupportbool

Source:Core/CaptureCamera.cs (line 130)

Properties​

hiddenLayer​

public static int hiddenLayer { get; }

Source:Core/CaptureCamera.cs (line 105)

layer​

public static int layer { get; }

Source:Core/CaptureCamera.cs (line 84)