CaptureCamera
Namespace:FairyGUI
Source:Assets/Scripts/Core/CaptureCamera.cs (line 8)
public class CaptureCamera : MonoBehaviour
Fields
HiddenLayerName
public const string HiddenLayerName = "Hidden VUI";
Source:Core/CaptureCamera.cs (line 30)
LayerName
public const string LayerName = "VUI";
Source:Core/CaptureCamera.cs (line 29)
Name
public const string Name = "Capture Camera";
Source:Core/CaptureCamera.cs (line 28)
cachedCamera
public Camera cachedCamera;
Source:Core/CaptureCamera.cs (line 19)
cachedTransform
public Transform cachedTransform;
Source:Core/CaptureCamera.cs (line 14)
Methods
Capture(DisplayObject, RenderTexture, float, Vector2)
public static void Capture(DisplayObject target, RenderTexture texture, float contentHeight, Vector2 offset);
| Parameter | Type | Description |
|---|---|---|
target | DisplayObject | |
texture | RenderTexture | |
contentHeight | float | |
offset | Vector2 |
Source:Core/CaptureCamera.cs (line 149)
CheckMain()
public static void CheckMain();
Source:Core/CaptureCamera.cs (line 52)
CreateRenderTexture(int, int, bool)
public static RenderTexture CreateRenderTexture(int width, int height, bool stencilSupport);
| Parameter | Type | Description |
|---|---|---|
width | int | |
height | int | |
stencilSupport | bool |
Source:Core/CaptureCamera.cs (line 130)
Properties
hiddenLayer
public static int hiddenLayer { get; }
Source:Core/CaptureCamera.cs (line 105)
layer
public static int layer { get; }
Source:Core/CaptureCamera.cs (line 84)