DisplayObject.Flags
Namespace:FairyGUI
Source:Assets/Scripts/Core/DisplayObject.cs (line 1878)
public enum Flags
Fields
BatchingRequested
BatchingRequested = 0x4000
Source:Core/DisplayObject.cs (line 1895)
BatchingRoot
BatchingRoot = 0x8000
Source:Core/DisplayObject.cs (line 1896)
CacheAsBitmap
CacheAsBitmap = 0x20000
Source:Core/DisplayObject.cs (line 1898)
Disposed
Disposed = 1
Source:Core/DisplayObject.cs (line 1881)
DisposedWarning
DisposedWarning = 0x80000
Source:Core/DisplayObject.cs (line 1900)
FairyBatching
FairyBatching = 0x2000
Source:Core/DisplayObject.cs (line 1894)
GameObjectDisposed
GameObjectDisposed = 0x40000
Source:Core/DisplayObject.cs (line 1899)
HeightChanged
HeightChanged = 0x40
Source:Core/DisplayObject.cs (line 1887)
LayerFromParent
LayerFromParent = 0x200
Source:Core/DisplayObject.cs (line 1890)
LayerSet
LayerSet = 0x100
Source:Core/DisplayObject.cs (line 1889)
NotFocusable
NotFocusable = 0x400
Source:Core/DisplayObject.cs (line 1891)
OutlineChanged
OutlineChanged = 8
Source:Core/DisplayObject.cs (line 1884)
PixelPerfect
PixelPerfect = 0x80
Source:Core/DisplayObject.cs (line 1888)
SkipBatching
SkipBatching = 0x10000
Source:Core/DisplayObject.cs (line 1897)
TabStop
TabStop = 0x800
Source:Core/DisplayObject.cs (line 1892)
TabStopChildren
TabStopChildren = 0x1000
Source:Core/DisplayObject.cs (line 1893)
TouchDisabled
TouchDisabled = 4
Source:Core/DisplayObject.cs (line 1883)
UpdatingSize
UpdatingSize = 0x10
Source:Core/DisplayObject.cs (line 1885)
UserGameObject
UserGameObject = 2
Source:Core/DisplayObject.cs (line 1882)
WidthChanged
WidthChanged = 0x20
Source:Core/DisplayObject.cs (line 1886)