Skip to main content

DisplayObject.Flags

Namespace:FairyGUI
Source:Assets/Scripts/Core/DisplayObject.cs (line 1878)

public enum Flags

Fields​

BatchingRequested​

BatchingRequested = 0x4000

Source:Core/DisplayObject.cs (line 1895)

BatchingRoot​

BatchingRoot = 0x8000

Source:Core/DisplayObject.cs (line 1896)

CacheAsBitmap​

CacheAsBitmap = 0x20000

Source:Core/DisplayObject.cs (line 1898)

Disposed​

Disposed = 1

Source:Core/DisplayObject.cs (line 1881)

DisposedWarning​

DisposedWarning = 0x80000

Source:Core/DisplayObject.cs (line 1900)

FairyBatching​

FairyBatching = 0x2000

Source:Core/DisplayObject.cs (line 1894)

GameObjectDisposed​

GameObjectDisposed = 0x40000

Source:Core/DisplayObject.cs (line 1899)

HeightChanged​

HeightChanged = 0x40

Source:Core/DisplayObject.cs (line 1887)

LayerFromParent​

LayerFromParent = 0x200

Source:Core/DisplayObject.cs (line 1890)

LayerSet​

LayerSet = 0x100

Source:Core/DisplayObject.cs (line 1889)

NotFocusable​

NotFocusable = 0x400

Source:Core/DisplayObject.cs (line 1891)

OutlineChanged​

OutlineChanged = 8

Source:Core/DisplayObject.cs (line 1884)

PixelPerfect​

PixelPerfect = 0x80

Source:Core/DisplayObject.cs (line 1888)

SkipBatching​

SkipBatching = 0x10000

Source:Core/DisplayObject.cs (line 1897)

TabStop​

TabStop = 0x800

Source:Core/DisplayObject.cs (line 1892)

TabStopChildren​

TabStopChildren = 0x1000

Source:Core/DisplayObject.cs (line 1893)

TouchDisabled​

TouchDisabled = 4

Source:Core/DisplayObject.cs (line 1883)

UpdatingSize​

UpdatingSize = 0x10

Source:Core/DisplayObject.cs (line 1885)

UserGameObject​

UserGameObject = 2

Source:Core/DisplayObject.cs (line 1882)

WidthChanged​

WidthChanged = 0x20

Source:Core/DisplayObject.cs (line 1886)