RotationGesture
Namespace:FairyGUI
Source:Assets/Scripts/Gesture/RotationGesture.cs (line 10)
public class RotationGesture : EventDispatcher
手指反向操作的手势。
Inheritance:EventDispatcher → RotationGesture
Inherited members
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
Constructors
RotationGesture(GObject)
public RotationGesture(GObject host);
| Parameter | Type | Description |
|---|---|---|
host | GObject |
Source:Gesture/RotationGesture.cs (line 51)
Fields
delta
public float delta;
从上次通知后的改变量。
Source:Gesture/RotationGesture.cs (line 38)
rotation
public float rotation;
总共旋转的角度。
Source:Gesture/RotationGesture.cs (line 33)
snapping
public bool snapping;
是否把变化量强制为整数。默认true。
Source:Gesture/RotationGesture.cs (line 43)
Methods
Dispose()
public void Dispose();
Source:Gesture/RotationGesture.cs (line 64)
Enable(bool)
public void Enable(bool value);
| Parameter | Type | Description |
|---|---|---|
value | bool |
Source:Gesture/RotationGesture.cs (line 70)
Properties
host
public GObject host { get; private set; }
Source:Gesture/RotationGesture.cs (line 15)
onAction
public EventListener onAction { get; private set; }
当手势动作时派发该事件。
Source:Gesture/RotationGesture.cs (line 28)
onBegin
public EventListener onBegin { get; private set; }
当两个手指开始呈反向操作时派发该事件。
Source:Gesture/RotationGesture.cs (line 20)
onEnd
public EventListener onEnd { get; private set; }
当其中一个手指离开屏幕时派发该事件。
Source:Gesture/RotationGesture.cs (line 24)