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InputEvent

Namespace:FairyGUI
Source:Assets/Scripts/Event/InputEvent.cs (line 12)

public class InputEvent

Constructors​

InputEvent()​

public InputEvent();

Source:Event/InputEvent.cs (line 66)

Properties​

alt​

public bool alt { get; }

Source:Event/InputEvent.cs (line 140)

button​

public int button { get; internal set; }

-1-none,0-left,1-right,2-middle

Source:Event/InputEvent.cs (line 52)

character​

public char character { get; internal set; }

Source:Event/InputEvent.cs (line 32)

clickCount​

public int clickCount { get; internal set; }

Source:Event/InputEvent.cs (line 58)

command​

public bool command { get; }

Source:Event/InputEvent.cs (line 156)

ctrl​

public bool ctrl { get; }

Source:Event/InputEvent.cs (line 108)

ctrlOrCmd​

public bool ctrlOrCmd { get; }

Source:Event/InputEvent.cs (line 97)

holdTime​

public float holdTime { get; internal set; }

Duraion of holding the button. You can read this in touchEnd or click event.

Source:Event/InputEvent.cs (line 64)

isDoubleClick​

public bool isDoubleClick { get; }

Source:Event/InputEvent.cs (line 89)

keyCode​

public KeyCode keyCode { get; internal set; }

Source:Event/InputEvent.cs (line 27)

modifiers​

public EventModifiers modifiers { get; internal set; }

Source:Event/InputEvent.cs (line 37)

mouseWheelDelta​

public float mouseWheelDelta { get; internal set; }

Source:Event/InputEvent.cs (line 42)

position​

public Vector2 position { get; }

Source:Event/InputEvent.cs (line 81)

shift​

public bool shift { get; }

Source:Event/InputEvent.cs (line 124)

touchId​

public int touchId { get; internal set; }

Source:Event/InputEvent.cs (line 47)

x​

public float x { get; internal set; }

x position in stage coordinates.

Source:Event/InputEvent.cs (line 17)

y​

public float y { get; internal set; }

y position in stage coordinates.

Source:Event/InputEvent.cs (line 22)