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UIPackage.LoadResourceAsync

Namespace:FairyGUI
Source:Assets/Scripts/UI/UIPackage.cs (line 57)

public delegate void LoadResourceAsync(string name, string extension, System.Type type, PackageItem item);

A async load resource callback. After loaded, you should call item.owner.SetItemAsset.

ParameterTypeDescription
namestringResource name without extension.
extensionstringResource extension. e.g. '.png' '.wav'
typeTypeResource type. e.g. 'Texture' 'AudioClip'
itemPackageItemResource item object.