UIPackage.LoadResourceAsync
Namespace:FairyGUI
Source:Assets/Scripts/UI/UIPackage.cs (line 57)
public delegate void LoadResourceAsync(string name, string extension, System.Type type, PackageItem item);
A async load resource callback. After loaded, you should call item.owner.SetItemAsset.
| Parameter | Type | Description |
|---|---|---|
name | string | Resource name without extension. |
extension | string | Resource extension. e.g. '.png' '.wav' |
type | Type | Resource type. e.g. 'Texture' 'AudioClip' |
item | PackageItem | Resource item object. |