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PolygonMesh

Namespace:FairyGUI
Source:Assets/Scripts/Core/Mesh/PolygonMesh.cs (line 9)

public class PolygonMesh : IMeshFactory, IHitTest

Interfaces:IMeshFactory, IHitTest

Constructors​

PolygonMesh()​

public PolygonMesh();

Source:Core/Mesh/PolygonMesh.cs (line 48)

Fields​

colors​

public Color32[] colors;

Source:Core/Mesh/PolygonMesh.cs (line 39)

fillColor​

public Color32? fillColor;

Source:Core/Mesh/PolygonMesh.cs (line 34)

lineColor​

public Color32 lineColor;

Source:Core/Mesh/PolygonMesh.cs (line 29)

lineWidth​

public float lineWidth;

Source:Core/Mesh/PolygonMesh.cs (line 24)

points​

public readonly List<Vector2> points;

points must be in clockwise order, and must start from bottom-left if stretchUV is set.

Source:Core/Mesh/PolygonMesh.cs (line 14)

texcoords​

public readonly List<Vector2> texcoords;

if you dont want to provide uv, leave it empty.

Source:Core/Mesh/PolygonMesh.cs (line 19)

usePercentPositions​

public bool usePercentPositions;

Source:Core/Mesh/PolygonMesh.cs (line 44)

Methods​

Add(Vector2)​

public void Add(Vector2 point);
ParameterTypeDescription
pointVector2

Source:Core/Mesh/PolygonMesh.cs (line 58)

Add(Vector2, Vector2)​

public void Add(Vector2 point, Vector2 texcoord);
ParameterTypeDescription
pointVector2
texcoordVector2

Source:Core/Mesh/PolygonMesh.cs (line 68)

HitTest(Rect, Vector2)​

public bool HitTest(Rect contentRect, Vector2 point);
ParameterTypeDescription
contentRectRect
pointVector2

Source:Core/Mesh/PolygonMesh.cs (line 250)

OnPopulateMesh(VertexBuffer)​

public void OnPopulateMesh(VertexBuffer vb);
ParameterTypeDescription
vbVertexBuffer

Source:Core/Mesh/PolygonMesh.cs (line 74)