SelectionShape
Namespace:FairyGUI
Source:Assets/Scripts/Core/Text/SelectionShape.cs (line 10)
public class SelectionShape : DisplayObject, IMeshFactory
Inheritance:EventDispatcher → DisplayObject → SelectionShape
Interfaces:IMeshFactory
Inherited members
onPaint, _contentRect, _flags, _paintingInfo, _paintingMode, _vertexMatrix, gOwner, id, name, AddToBatch, CreateGameObject, DestroyGameObject, Dispose, EnsureSizeCorrect, EnterPaintingMode, GetBounds, GetScreenShot, GlobalToLocal, InvalidateBatchingState, LeavePaintingMode, LocalToGlobal, LocalToWorld, OnSizeChanged, RemoveFromParent, SetGameObject, SetLayer, SetPosition, SetRenderingOrder, SetScale, SetSize, SetXY, TransformPoint, TransformRect, TransformRectPoint, Update, WorldToLocal, alpha, blendMode, cacheAsBitmap, cachedTransform, cursor, filter, focalLength, focusable, focused, gameObject, graphics, grayed, height, home, isDisposed, layer, location, material, onAddedToStage, onClickLink, onClick, onFocusIn, onFocusOut, onKeyDown, onMouseWheel, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onTouchBegin, onTouchEnd, onTouchMove, paintingGraphics, paintingMode, parent, perspective, pivot, pixelPerfect, position, renderingOrder, rotationX, rotationY, rotation, scaleX, scaleY, scale, shader, size, skew, stage, tabStop, topmost, touchDisabled, touchable, visible, width, worldSpaceContainer, xy, x, y, z
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
Constructors
SelectionShape()
public SelectionShape();
Source:Core/Text/SelectionShape.cs (line 14)
Fields
rects
public readonly List<Rect> rects;
Source:Core/Text/SelectionShape.cs (line 12)
Methods
Clear()
public void Clear();
Source:Core/Text/SelectionShape.cs (line 60)
HitTest()
protected override DisplayObject HitTest();
Source:Core/Text/SelectionShape.cs (line 77)
OnPopulateMesh(VertexBuffer)
public void OnPopulateMesh(VertexBuffer vb);
| Parameter | Type | Description |
|---|---|---|
vb | VertexBuffer |
Source:Core/Text/SelectionShape.cs (line 66)
Refresh()
public void Refresh();
Source:Core/Text/SelectionShape.cs (line 40)
Properties
color
public Color color { get; set; }
Source:Core/Text/SelectionShape.cs (line 27)