GLoader3D
Namespace:FairyGUI
Source:Assets/Scripts/Extensions/DragonBones/DragonBonesLoader.cs (line 11)
public partial class GLoader3D : GObject
Compilation conditions:
FAIRYGUI_DRAGONBONES;FAIRYGUI_SPINE
Inheritance:EventDispatcher → GObject → GLoader3D
Interfaces:IAnimationGear, IColorGear
Inherited members
data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, Setup_AfterAdd, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, text, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
Constructors
GLoader3D()
public GLoader3D();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 28)
Fields
CustomSpineDestroyMethod
public static Action<SkeletonAnimation> CustomSpineDestroyMethod;
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 15)
_content
protected GoWrapper _content;
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 26)
_contentItem
protected PackageItem _contentItem;
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 25)
Methods
Advance(float)
public void Advance(float time);
Not implemented
| Parameter | Type | Description |
|---|---|---|
time | float |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 209)
ClearContent()
protected void ClearContent();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 488)
CreateDisplayObject()
override protected void CreateDisplayObject();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 37)
Dispose()
override public void Dispose();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 48)
FreeDragonBones()
protected void FreeDragonBones();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 85)
FreeExternal()
virtual protected void FreeExternal();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 392)
FreeSpine()
protected void FreeSpine();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 134)
HandleSizeChanged()
override protected void HandleSizeChanged();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 534)
LoadContent()
protected void LoadContent();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 335)
LoadDragonBones()
protected void LoadDragonBones();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 50)
LoadExternal()
virtual protected void LoadExternal();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 388)
LoadSpine()
protected void LoadSpine();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 79)
OnChange(string)
virtual protected void OnChange(string propertyName);
| Parameter | Type | Description |
|---|---|---|
propertyName | string |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 368)
OnChangeDragonBones(string)
protected void OnChangeDragonBones(string propertyName);
| Parameter | Type | Description |
|---|---|---|
propertyName | string |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 59)
OnChangeSpine(string)
protected void OnChangeSpine(string propertyName);
| Parameter | Type | Description |
|---|---|---|
propertyName | string |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 88)
OnUpdateContent(UpdateContext)
protected void OnUpdateContent(UpdateContext context);
| Parameter | Type | Description |
|---|---|---|
context | UpdateContext |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 514)
OnUpdateDragonBones(UpdateContext)
protected void OnUpdateDragonBones(UpdateContext context);
| Parameter | Type | Description |
|---|---|---|
context | UpdateContext |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 97)
OnUpdateSpine(UpdateContext)
protected void OnUpdateSpine(UpdateContext context);
| Parameter | Type | Description |
|---|---|---|
context | UpdateContext |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 155)
SetDragonBones(DragonBonesData, int, int, Vector2)
public void SetDragonBones(DragonBonesData asset, int width, int height, Vector2 anchor);
| Parameter | Type | Description |
|---|---|---|
asset | DragonBonesData | |
width | int | |
height | int | |
anchor | Vector2 |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 31)
SetSpine(SkeletonDataAsset)
public void SetSpine(SkeletonDataAsset asset);
| Parameter | Type | Description |
|---|---|---|
asset | SkeletonDataAsset |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 32)
SetSpine(SkeletonDataAsset, int, int, Vector2)
public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor);
| Parameter | Type | Description |
|---|---|---|
asset | SkeletonDataAsset | |
width | int | |
height | int | |
anchor | Vector2 |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 44)
SetSpine(SkeletonDataAsset, int, int, Vector2, bool)
public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor, bool cloneMaterial);
| Parameter | Type | Description |
|---|---|---|
asset | SkeletonDataAsset | |
width | int | |
height | int | |
anchor | Vector2 | |
cloneMaterial | bool |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 57)
SetWrapTarget(GameObject, bool, int, int)
public void SetWrapTarget(GameObject gameObject, bool cloneMaterial, int width, int height);
| Parameter | Type | Description |
|---|---|---|
gameObject | GameObject | |
cloneMaterial | bool | |
width | int | |
height | int |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 310)
Setup_BeforeAdd(ByteBuffer, int)
override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos);
| Parameter | Type | Description |
|---|---|---|
buffer | ByteBuffer | |
beginPos | int |
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 542)
UpdateLayout()
protected void UpdateLayout();
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 397)
Properties
align
public AlignType align { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 81)
animationName
public string animationName { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 233)
armatureComponent
public UnityArmatureComponent armatureComponent { get; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 19)
autoSize
public bool autoSize { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 145)
blendMode
override public BlendMode blendMode { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 326)
color
public Color color { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 280)
fill
public FillType fill { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 113)
filter
override public IFilter filter { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 320)
frame
public int frame { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 172)
icon
override public string icon { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 72)
ignoreEngineTimeScale
public bool ignoreEngineTimeScale { get; set; }
Not implemented
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 199)
loop
public bool loop { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 216)
material
public Material material { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 262)
playing
public bool playing { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 158)
shader
public string shader { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 271)
shrinkOnly
public bool shrinkOnly { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 129)
skinName
public string skinName { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 248)
spineAnimation
public SkeletonAnimation spineAnimation { get; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 23)
timeScale
public float timeScale { get; set; }
Not implemented
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 190)
url
public string url { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 57)
verticalAlign
public VertAlignType verticalAlign { get; set; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 97)
wrapTarget
public GameObject wrapTarget { get; }
Source:Extensions/DragonBones/DragonBonesLoader.cs (line 298)