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GLoader3D

Namespace:FairyGUI
Source:Assets/Scripts/Extensions/DragonBones/DragonBonesLoader.cs (line 11)

public partial class GLoader3D : GObject

Compilation conditions:FAIRYGUI_DRAGONBONES; FAIRYGUI_SPINE

Inheritance:EventDispatcher → GObject → GLoader3D

Interfaces:IAnimationGear, IColorGear

Inherited members​

GObject

data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, Setup_AfterAdd, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, text, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z

EventDispatcher

AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching

Constructors​

GLoader3D()​

public GLoader3D();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 28)

Fields​

CustomSpineDestroyMethod​

public static Action<SkeletonAnimation> CustomSpineDestroyMethod;

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 15)

_content​

protected GoWrapper _content;

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 26)

_contentItem​

protected PackageItem _contentItem;

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 25)

Methods​

Advance(float)​

public void Advance(float time);

Not implemented

ParameterTypeDescription
timefloat

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 209)

ClearContent()​

protected void ClearContent();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 488)

CreateDisplayObject()​

override protected void CreateDisplayObject();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 37)

Dispose()​

override public void Dispose();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 48)

FreeDragonBones()​

protected void FreeDragonBones();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 85)

FreeExternal()​

virtual protected void FreeExternal();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 392)

FreeSpine()​

protected void FreeSpine();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 134)

HandleSizeChanged()​

override protected void HandleSizeChanged();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 534)

LoadContent()​

protected void LoadContent();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 335)

LoadDragonBones()​

protected void LoadDragonBones();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 50)

LoadExternal()​

virtual protected void LoadExternal();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 388)

LoadSpine()​

protected void LoadSpine();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 79)

OnChange(string)​

virtual protected void OnChange(string propertyName);
ParameterTypeDescription
propertyNamestring

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 368)

OnChangeDragonBones(string)​

protected void OnChangeDragonBones(string propertyName);
ParameterTypeDescription
propertyNamestring

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 59)

OnChangeSpine(string)​

protected void OnChangeSpine(string propertyName);
ParameterTypeDescription
propertyNamestring

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 88)

OnUpdateContent(UpdateContext)​

protected void OnUpdateContent(UpdateContext context);
ParameterTypeDescription
contextUpdateContext

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 514)

OnUpdateDragonBones(UpdateContext)​

protected void OnUpdateDragonBones(UpdateContext context);
ParameterTypeDescription
contextUpdateContext

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 97)

OnUpdateSpine(UpdateContext)​

protected void OnUpdateSpine(UpdateContext context);
ParameterTypeDescription
contextUpdateContext

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 155)

SetDragonBones(DragonBonesData, int, int, Vector2)​

public void SetDragonBones(DragonBonesData asset, int width, int height, Vector2 anchor);
ParameterTypeDescription
assetDragonBonesData
widthint
heightint
anchorVector2

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 31)

SetSpine(SkeletonDataAsset)​

public void SetSpine(SkeletonDataAsset asset);
ParameterTypeDescription
assetSkeletonDataAsset

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 32)

SetSpine(SkeletonDataAsset, int, int, Vector2)​

public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor);
ParameterTypeDescription
assetSkeletonDataAsset
widthint
heightint
anchorVector2

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 44)

SetSpine(SkeletonDataAsset, int, int, Vector2, bool)​

public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor, bool cloneMaterial);
ParameterTypeDescription
assetSkeletonDataAsset
widthint
heightint
anchorVector2
cloneMaterialbool

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 57)

SetWrapTarget(GameObject, bool, int, int)​

public void SetWrapTarget(GameObject gameObject, bool cloneMaterial, int width, int height);
ParameterTypeDescription
gameObjectGameObject
cloneMaterialbool
widthint
heightint

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 310)

Setup_BeforeAdd(ByteBuffer, int)​

override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos);
ParameterTypeDescription
bufferByteBuffer
beginPosint

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 542)

UpdateLayout()​

protected void UpdateLayout();

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 397)

Properties​

align​

public AlignType align { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 81)

animationName​

public string animationName { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 233)

armatureComponent​

public UnityArmatureComponent armatureComponent { get; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 19)

autoSize​

public bool autoSize { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 145)

blendMode​

override public BlendMode blendMode { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 326)

color​

public Color color { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 280)

fill​

public FillType fill { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 113)

filter​

override public IFilter filter { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 320)

frame​

public int frame { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 172)

icon​

override public string icon { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 72)

ignoreEngineTimeScale​

public bool ignoreEngineTimeScale { get; set; }

Not implemented

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 199)

loop​

public bool loop { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 216)

material​

public Material material { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 262)

playing​

public bool playing { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 158)

shader​

public string shader { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 271)

shrinkOnly​

public bool shrinkOnly { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 129)

skinName​

public string skinName { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 248)

spineAnimation​

public SkeletonAnimation spineAnimation { get; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 23)

timeScale​

public float timeScale { get; set; }

Not implemented

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 190)

url​

public string url { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 57)

verticalAlign​

public VertAlignType verticalAlign { get; set; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 97)

wrapTarget​

public GameObject wrapTarget { get; }

Source:Extensions/DragonBones/DragonBonesLoader.cs (line 298)