CaptureCamera
命名空间:FairyGUI
源码:Assets/Scripts/Core/CaptureCamera.cs (行 8)
public class CaptureCamera : MonoBehaviour
字段
HiddenLayerName
public const string HiddenLayerName = "Hidden VUI";
源码:Core/CaptureCamera.cs (行 30)
LayerName
public const string LayerName = "VUI";
源码:Core/CaptureCamera.cs (行 29)
Name
public const string Name = "Capture Camera";
源码:Core/CaptureCamera.cs (行 28)
cachedCamera
public Camera cachedCamera;
源码:Core/CaptureCamera.cs (行 19)
cachedTransform
public Transform cachedTransform;
源码:Core/CaptureCamera.cs (行 14)
方法
Capture(DisplayObject, RenderTexture, float, Vector2)
public static void Capture(DisplayObject target, RenderTexture texture, float contentHeight, Vector2 offset);
| 参数 | 类型 | 说明 |
|---|---|---|
target | DisplayObject | |
texture | RenderTexture | |
contentHeight | float | |
offset | Vector2 |
源码:Core/CaptureCamera.cs (行 149)
CheckMain()
public static void CheckMain();
源码:Core/CaptureCamera.cs (行 52)
CreateRenderTexture(int, int, bool)
public static RenderTexture CreateRenderTexture(int width, int height, bool stencilSupport);
| 参数 | 类型 | 说明 |
|---|---|---|
width | int | |
height | int | |
stencilSupport | bool |
源码:Core/CaptureCamera.cs (行 130)
属性
hiddenLayer
public static int hiddenLayer { get; }
源码:Core/CaptureCamera.cs (行 105)
layer
public static int layer { get; }
源码:Core/CaptureCamera.cs (行 84)