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CaptureCamera

命名空间:FairyGUI
源码:Assets/Scripts/Core/CaptureCamera.cs (行 8)

public class CaptureCamera : MonoBehaviour

字段​

HiddenLayerName​

public const string HiddenLayerName = "Hidden VUI";

源码:Core/CaptureCamera.cs (行 30)

LayerName​

public const string LayerName = "VUI";

源码:Core/CaptureCamera.cs (行 29)

Name​

public const string Name = "Capture Camera";

源码:Core/CaptureCamera.cs (行 28)

cachedCamera​

public Camera cachedCamera;

源码:Core/CaptureCamera.cs (行 19)

cachedTransform​

public Transform cachedTransform;

源码:Core/CaptureCamera.cs (行 14)

方法​

Capture(DisplayObject, RenderTexture, float, Vector2)​

public static void Capture(DisplayObject target, RenderTexture texture, float contentHeight, Vector2 offset);
参数类型说明
targetDisplayObject
textureRenderTexture
contentHeightfloat
offsetVector2

源码:Core/CaptureCamera.cs (行 149)

CheckMain()​

public static void CheckMain();

源码:Core/CaptureCamera.cs (行 52)

CreateRenderTexture(int, int, bool)​

public static RenderTexture CreateRenderTexture(int width, int height, bool stencilSupport);
参数类型说明
widthint
heightint
stencilSupportbool

源码:Core/CaptureCamera.cs (行 130)

属性​

hiddenLayer​

public static int hiddenLayer { get; }

源码:Core/CaptureCamera.cs (行 105)

layer​

public static int layer { get; }

源码:Core/CaptureCamera.cs (行 84)