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GGroup

命名空间:FairyGUI
源码:Assets/Scripts/UI/GGroup.cs (行 11)

public class GGroup : GObject

GGroup class. 组对象,对应编辑器里的高级组。

继承:EventDispatcher → GObject → GGroup

继承成员​

GObject

data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, CreateDisplayObject, Dispose, GetGear, GlobalToLocal, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleSizeChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, blendMode, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, filter, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, icon, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, text, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z

EventDispatcher

AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching

构造函数​

GGroup()​

public GGroup();

源码:UI/GGroup.cs (行 31)

方法​

EnsureBoundsCorrect()​

public void EnsureBoundsCorrect();

源码:UI/GGroup.cs (行 175)

HandleAlphaChanged()​

override protected void HandleAlphaChanged();

源码:UI/GGroup.cs (行 482)

HandleVisibleChanged()​

override internal protected void HandleVisibleChanged();

源码:UI/GGroup.cs (行 499)

SetBoundsChangedFlag(bool)​

public void SetBoundsChangedFlag(bool positionChangedOnly = false);

Update group bounds. 更新组的包围.

参数类型说明
positionChangedOnlybool

源码:UI/GGroup.cs (行 155)

Setup_AfterAdd(ByteBuffer, int)​

override public void Setup_AfterAdd(ByteBuffer buffer, int beginPos);
参数类型说明
bufferByteBuffer
beginPosint

源码:UI/GGroup.cs (行 530)

Setup_BeforeAdd(ByteBuffer, int)​

override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos);
参数类型说明
bufferByteBuffer
beginPosint

源码:UI/GGroup.cs (行 513)

属性​

autoSizeDisabled​

public bool autoSizeDisabled { get; set; }

源码:UI/GGroup.cs (行 106)

columnGap​

public int columnGap { get; set; }

源码:UI/GGroup.cs (行 74)

excludeInvisibles​

public bool excludeInvisibles { get; set; }

源码:UI/GGroup.cs (行 90)

layout​

public GroupLayoutType layout { get; set; }

Group layout type.

源码:UI/GGroup.cs (行 42)

lineGap​

public int lineGap { get; set; }

源码:UI/GGroup.cs (行 58)

mainGridIndex​

public int mainGridIndex { get; set; }

源码:UI/GGroup.cs (行 138)

mainGridMinSize​

public int mainGridMinSize { get; set; }

源码:UI/GGroup.cs (行 122)