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UIPanel

命名空间:FairyGUI
源码:Assets/Scripts/UI/UIPanel.cs (行 24)

public class UIPanel : MonoBehaviour, EMRenderTarget

接口:EMRenderTarget

字段​

componentName​

public string componentName;

源码:UI/UIPanel.cs (行 41)

fitScreen​

public FitScreen fitScreen;

源码:UI/UIPanel.cs (行 46)

packageName​

public string packageName;

源码:UI/UIPanel.cs (行 36)

sortingOrder​

public int sortingOrder;

源码:UI/UIPanel.cs (行 51)

方法​

ApplyModifiedProperties(bool, bool)​

public void ApplyModifiedProperties(bool sortingOrderChanged, bool fitScreenChanged);
参数类型说明
sortingOrderChangedbool
fitScreenChangedbool

源码:UI/UIPanel.cs (行 489)

CacheNativeChildrenRenderers()​

public void CacheNativeChildrenRenderers();

源码:UI/UIPanel.cs (行 288)

CreateUI()​

public void CreateUI();

源码:UI/UIPanel.cs (行 231)

EM_BeforeUpdate()​

public void EM_BeforeUpdate();

源码:UI/UIPanel.cs (行 578)

EM_Reload()​

public void EM_Reload();

源码:UI/UIPanel.cs (行 611)

EM_Update(UpdateContext)​

public void EM_Update(UpdateContext context);
参数类型说明
contextUpdateContext

源码:UI/UIPanel.cs (行 590)

GetUIWorldPosition()​

public Vector3 GetUIWorldPosition();

源码:UI/UIPanel.cs (行 539)

MoveUI(Vector3)​

public void MoveUI(Vector3 delta);
参数类型说明
deltaVector3

源码:UI/UIPanel.cs (行 528)

SetHitTestMode(HitTestMode)​

public void SetHitTestMode(HitTestMode value);
参数类型说明
valueHitTestMode

源码:UI/UIPanel.cs (行 260)

SetSortingOrder(int, bool)​

public void SetSortingOrder(int value, bool apply);

Change the sorting order of the panel in runtime.

参数类型说明
valueintsorting order value
applyboolfalse if you dont want the default sorting behavior. e.g. call Stage.SortWorldSpacePanelsByZOrder later.

源码:UI/UIPanel.cs (行 247)

属性​

EM_sortingOrder​

public int EM_sortingOrder { get; }

源码:UI/UIPanel.cs (行 573)

container​

public Container container { get; private set; }

源码:UI/UIPanel.cs (行 31)

ui​

public GComponent ui { get; }

源码:UI/UIPanel.cs (行 212)