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InputEvent

命名空间:FairyGUI
源码:Assets/Scripts/Event/InputEvent.cs (行 12)

public class InputEvent

构造函数​

InputEvent()​

public InputEvent();

源码:Event/InputEvent.cs (行 66)

属性​

alt​

public bool alt { get; }

源码:Event/InputEvent.cs (行 140)

button​

public int button { get; internal set; }

-1-none,0-left,1-right,2-middle

源码:Event/InputEvent.cs (行 52)

character​

public char character { get; internal set; }

源码:Event/InputEvent.cs (行 32)

clickCount​

public int clickCount { get; internal set; }

源码:Event/InputEvent.cs (行 58)

command​

public bool command { get; }

源码:Event/InputEvent.cs (行 156)

ctrl​

public bool ctrl { get; }

源码:Event/InputEvent.cs (行 108)

ctrlOrCmd​

public bool ctrlOrCmd { get; }

源码:Event/InputEvent.cs (行 97)

holdTime​

public float holdTime { get; internal set; }

Duraion of holding the button. You can read this in touchEnd or click event.

源码:Event/InputEvent.cs (行 64)

isDoubleClick​

public bool isDoubleClick { get; }

源码:Event/InputEvent.cs (行 89)

keyCode​

public KeyCode keyCode { get; internal set; }

源码:Event/InputEvent.cs (行 27)

modifiers​

public EventModifiers modifiers { get; internal set; }

源码:Event/InputEvent.cs (行 37)

mouseWheelDelta​

public float mouseWheelDelta { get; internal set; }

源码:Event/InputEvent.cs (行 42)

position​

public Vector2 position { get; }

源码:Event/InputEvent.cs (行 81)

shift​

public bool shift { get; }

源码:Event/InputEvent.cs (行 124)

touchId​

public int touchId { get; internal set; }

源码:Event/InputEvent.cs (行 47)

x​

public float x { get; internal set; }

x position in stage coordinates.

源码:Event/InputEvent.cs (行 17)

y​

public float y { get; internal set; }

y position in stage coordinates.

源码:Event/InputEvent.cs (行 22)