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GImage

命名空间:FairyGUI
源码:Assets/Scripts/UI/GImage.cs (行 9)

public class GImage : GObject, IColorGear

GImage class.

继承:EventDispatcher → GObject → GImage

接口:IColorGear

继承成员​

GObject

data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, Dispose, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleSizeChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, Setup_AfterAdd, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, blendMode, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, filter, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, icon, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, text, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z

EventDispatcher

AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching

构造函数​

GImage()​

public GImage();

源码:UI/GImage.cs (行 13)

方法​

ConstructFromResource()​

override public void ConstructFromResource();

源码:UI/GImage.cs (行 131)

CreateDisplayObject()​

override protected void CreateDisplayObject();

源码:UI/GImage.cs (行 17)

Setup_BeforeAdd(ByteBuffer, int)​

override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos);
参数类型说明
bufferByteBuffer
beginPosint

源码:UI/GImage.cs (行 152)

属性​

color​

public Color color { get; set; }

Color of the image.

源码:UI/GImage.cs (行 27)

fillAmount​

public float fillAmount { get; set; }

Fill amount. (0~1)

源码:UI/GImage.cs (行 83)

fillClockwise​

public bool fillClockwise { get; set; }

Fill clockwise if true.

源码:UI/GImage.cs (行 74)

fillMethod​

public FillMethod fillMethod { get; set; }

Fill method.

源码:UI/GImage.cs (行 51)

fillOrigin​

public int fillOrigin { get; set; }

Fill origin.

源码:UI/GImage.cs (行 65)

flip​

public FlipType flip { get; set; }

Flip type.

源码:UI/GImage.cs (行 41)

material​

public Material material { get; set; }

Set material.

源码:UI/GImage.cs (行 116)

shader​

public string shader { get; set; }

Set shader.

源码:UI/GImage.cs (行 125)

texture​

public NTexture texture { get; set; }

Set texture directly. The image wont own the texture.

源码:UI/GImage.cs (行 92)