SelectionShape
命名空间:FairyGUI
源码:Assets/Scripts/Core/Text/SelectionShape.cs (行 10)
public class SelectionShape : DisplayObject, IMeshFactory
继承:EventDispatcher → DisplayObject → SelectionShape
接口:IMeshFactory
继承成员
onPaint, _contentRect, _flags, _paintingInfo, _paintingMode, _vertexMatrix, gOwner, id, name, AddToBatch, CreateGameObject, DestroyGameObject, Dispose, EnsureSizeCorrect, EnterPaintingMode, GetBounds, GetScreenShot, GlobalToLocal, InvalidateBatchingState, LeavePaintingMode, LocalToGlobal, LocalToWorld, OnSizeChanged, RemoveFromParent, SetGameObject, SetLayer, SetPosition, SetRenderingOrder, SetScale, SetSize, SetXY, TransformPoint, TransformRect, TransformRectPoint, Update, WorldToLocal, alpha, blendMode, cacheAsBitmap, cachedTransform, cursor, filter, focalLength, focusable, focused, gameObject, graphics, grayed, height, home, isDisposed, layer, location, material, onAddedToStage, onClickLink, onClick, onFocusIn, onFocusOut, onKeyDown, onMouseWheel, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onTouchBegin, onTouchEnd, onTouchMove, paintingGraphics, paintingMode, parent, perspective, pivot, pixelPerfect, position, renderingOrder, rotationX, rotationY, rotation, scaleX, scaleY, scale, shader, size, skew, stage, tabStop, topmost, touchDisabled, touchable, visible, width, worldSpaceContainer, xy, x, y, z
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
构造函数
SelectionShape()
public SelectionShape();
源码:Core/Text/SelectionShape.cs (行 14)
字段
rects
public readonly List<Rect> rects;
源码:Core/Text/SelectionShape.cs (行 12)
方法
Clear()
public void Clear();
源码:Core/Text/SelectionShape.cs (行 60)
HitTest()
protected override DisplayObject HitTest();
源码:Core/Text/SelectionShape.cs (行 77)
OnPopulateMesh(VertexBuffer)
public void OnPopulateMesh(VertexBuffer vb);
| 参数 | 类型 | 说明 |
|---|---|---|
vb | VertexBuffer |
源码:Core/Text/SelectionShape.cs (行 66)
Refresh()
public void Refresh();
源码:Core/Text/SelectionShape.cs (行 40)
属性
color
public Color color { get; set; }
源码:Core/Text/SelectionShape.cs (行 27)