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UIPainter

命名空间:FairyGUI
源码:Assets/Scripts/UI/UIPainter.cs (行 9)

public class UIPainter : MonoBehaviour, EMRenderTarget

接口:EMRenderTarget

字段​

componentName​

public string componentName;

源码:UI/UIPainter.cs (行 27)

packageName​

public string packageName;

源码:UI/UIPainter.cs (行 22)

sortingOrder​

public int sortingOrder;

源码:UI/UIPainter.cs (行 32)

方法​

ApplyModifiedProperties(bool)​

public void ApplyModifiedProperties(bool sortingOrderChanged);
参数类型说明
sortingOrderChangedbool

源码:UI/UIPainter.cs (行 282)

CreateUI()​

public void CreateUI();

源码:UI/UIPainter.cs (行 159)

EM_BeforeUpdate()​

public void EM_BeforeUpdate();

源码:UI/UIPainter.cs (行 311)

EM_Reload()​

public void EM_Reload();

源码:UI/UIPainter.cs (行 328)

EM_Update(UpdateContext)​

public void EM_Update(UpdateContext context);
参数类型说明
contextUpdateContext

源码:UI/UIPainter.cs (行 322)

OnUpdateSource(object[])​

public void OnUpdateSource(object[] data);
参数类型说明
dataobject[]

源码:UI/UIPainter.cs (行 293)

SetSortingOrder(int, bool)​

public void SetSortingOrder(int value, bool apply);

Change the sorting order of the panel in runtime.

参数类型说明
valueintsorting order value
applyboolfalse if you dont want the default sorting behavior.

源码:UI/UIPainter.cs (行 133)

属性​

EM_sortingOrder​

public int EM_sortingOrder { get; }

源码:UI/UIPainter.cs (行 306)

container​

public Container container { get; private set; }

源码:UI/UIPainter.cs (行 17)

ui​

public GComponent ui { get; }

源码:UI/UIPainter.cs (行 145)