GLoader3D
命名空间:FairyGUI
源码:Assets/Scripts/Extensions/DragonBones/DragonBonesLoader.cs (行 11)
public partial class GLoader3D : GObject
编译条件:
FAIRYGUI_DRAGONBONES;FAIRYGUI_SPINE
继承:EventDispatcher → GObject → GLoader3D
继承成员
data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, Setup_AfterAdd, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, text, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
构造函数
GLoader3D()
public GLoader3D();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 28)
字段
CustomSpineDestroyMethod
public static Action<SkeletonAnimation> CustomSpineDestroyMethod;
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 15)
_content
protected GoWrapper _content;
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 26)
_contentItem
protected PackageItem _contentItem;
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 25)
方法
Advance(float)
public void Advance(float time);
Not implemented
| 参数 | 类型 | 说明 |
|---|---|---|
time | float |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 209)
ClearContent()
protected void ClearContent();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 488)
CreateDisplayObject()
override protected void CreateDisplayObject();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 37)
Dispose()
override public void Dispose();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 48)
FreeDragonBones()
protected void FreeDragonBones();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 85)
FreeExternal()
virtual protected void FreeExternal();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 392)
FreeSpine()
protected void FreeSpine();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 134)
HandleSizeChanged()
override protected void HandleSizeChanged();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 534)
LoadContent()
protected void LoadContent();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 335)
LoadDragonBones()
protected void LoadDragonBones();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 50)
LoadExternal()
virtual protected void LoadExternal();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 388)
LoadSpine()
protected void LoadSpine();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 79)
OnChange(string)
virtual protected void OnChange(string propertyName);
| 参数 | 类型 | 说明 |
|---|---|---|
propertyName | string |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 368)
OnChangeDragonBones(string)
protected void OnChangeDragonBones(string propertyName);
| 参数 | 类型 | 说明 |
|---|---|---|
propertyName | string |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 59)
OnChangeSpine(string)
protected void OnChangeSpine(string propertyName);
| 参数 | 类型 | 说明 |
|---|---|---|
propertyName | string |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 88)
OnUpdateContent(UpdateContext)
protected void OnUpdateContent(UpdateContext context);
| 参数 | 类型 | 说明 |
|---|---|---|
context | UpdateContext |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 514)
OnUpdateDragonBones(UpdateContext)
protected void OnUpdateDragonBones(UpdateContext context);
| 参数 | 类型 | 说明 |
|---|---|---|
context | UpdateContext |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 97)
OnUpdateSpine(UpdateContext)
protected void OnUpdateSpine(UpdateContext context);
| 参数 | 类型 | 说明 |
|---|---|---|
context | UpdateContext |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 155)
SetDragonBones(DragonBonesData, int, int, Vector2)
public void SetDragonBones(DragonBonesData asset, int width, int height, Vector2 anchor);
| 参数 | 类型 | 说明 |
|---|---|---|
asset | DragonBonesData | |
width | int | |
height | int | |
anchor | Vector2 |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 31)
SetSpine(SkeletonDataAsset)
public void SetSpine(SkeletonDataAsset asset);
| 参数 | 类型 | 说明 |
|---|---|---|
asset | SkeletonDataAsset |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 32)
SetSpine(SkeletonDataAsset, int, int, Vector2)
public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor);
| 参数 | 类型 | 说明 |
|---|---|---|
asset | SkeletonDataAsset | |
width | int | |
height | int | |
anchor | Vector2 |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 44)
SetSpine(SkeletonDataAsset, int, int, Vector2, bool)
public void SetSpine(SkeletonDataAsset asset, int width, int height, Vector2 anchor, bool cloneMaterial);
| 参数 | 类型 | 说明 |
|---|---|---|
asset | SkeletonDataAsset | |
width | int | |
height | int | |
anchor | Vector2 | |
cloneMaterial | bool |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 57)
SetWrapTarget(GameObject, bool, int, int)
public void SetWrapTarget(GameObject gameObject, bool cloneMaterial, int width, int height);
| 参数 | 类型 | 说明 |
|---|---|---|
gameObject | GameObject | |
cloneMaterial | bool | |
width | int | |
height | int |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 310)
Setup_BeforeAdd(ByteBuffer, int)
override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos);
| 参数 | 类型 | 说明 |
|---|---|---|
buffer | ByteBuffer | |
beginPos | int |
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 542)
UpdateLayout()
protected void UpdateLayout();
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 397)
属性
align
public AlignType align { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 81)
animationName
public string animationName { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 233)
armatureComponent
public UnityArmatureComponent armatureComponent { get; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 19)
autoSize
public bool autoSize { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 145)
blendMode
override public BlendMode blendMode { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 326)
color
public Color color { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 280)
fill
public FillType fill { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 113)
filter
override public IFilter filter { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 320)
frame
public int frame { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 172)
icon
override public string icon { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 72)
ignoreEngineTimeScale
public bool ignoreEngineTimeScale { get; set; }
Not implemented
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 199)
loop
public bool loop { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 216)
material
public Material material { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 262)
playing
public bool playing { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 158)
shader
public string shader { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 271)
shrinkOnly
public bool shrinkOnly { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 129)
skinName
public string skinName { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 248)
spineAnimation
public SkeletonAnimation spineAnimation { get; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 23)
timeScale
public float timeScale { get; set; }
Not implemented
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 190)
url
public string url { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 57)
verticalAlign
public VertAlignType verticalAlign { get; set; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 97)
wrapTarget
public GameObject wrapTarget { get; }
源码:Extensions/DragonBones/DragonBonesLoader.cs (行 298)