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PackageItem

命名空间:FairyGUI
源码:Assets/Scripts/UI/PackageItem.cs (行 10)

public class PackageItem

字段​

audioClip​

public NAudioClip audioClip;

源码:UI/PackageItem.cs (行 48)

bitmapFont​

public BitmapFont bitmapFont;

源码:UI/PackageItem.cs (行 45)

branches​

public string[] branches;

源码:UI/PackageItem.cs (行 25)

exported​

public bool exported;

源码:UI/PackageItem.cs (行 22)

extensionCreator​

public UIObjectFactory.GComponentCreator extensionCreator;

源码:UI/PackageItem.cs (行 42)

file​

public string file;

源码:UI/PackageItem.cs (行 21)

frames​

public MovieClip.Frame[] frames;

源码:UI/PackageItem.cs (行 38)

height​

public int height;

源码:UI/PackageItem.cs (行 20)

highResolution​

public string[] highResolution;

源码:UI/PackageItem.cs (行 26)

id​

public string id;

源码:UI/PackageItem.cs (行 17)

interval​

public float interval;

源码:UI/PackageItem.cs (行 35)

name​

public string name;

源码:UI/PackageItem.cs (行 18)

objectType​

public ObjectType objectType;

源码:UI/PackageItem.cs (行 15)

owner​

public UIPackage owner;

源码:UI/PackageItem.cs (行 12)

pixelHitTestData​

public PixelHitTestData pixelHitTestData;

源码:UI/PackageItem.cs (行 32)

rawData​

public ByteBuffer rawData;

源码:UI/PackageItem.cs (行 24)

repeatDelay​

public float repeatDelay;

源码:UI/PackageItem.cs (行 36)

scale9Grid​

public Rect? scale9Grid;

源码:UI/PackageItem.cs (行 29)

scaleByTile​

public bool scaleByTile;

源码:UI/PackageItem.cs (行 30)

skeletonAnchor​

public Vector2 skeletonAnchor;

源码:UI/PackageItem.cs (行 51)

skeletonAsset​

public object skeletonAsset;

源码:UI/PackageItem.cs (行 52)

skeletonLoaders​

public HashSet<GLoader3D> skeletonLoaders;

源码:UI/PackageItem.cs (行 53)

swing​

public bool swing;

源码:UI/PackageItem.cs (行 37)

texture​

public NTexture texture;

源码:UI/PackageItem.cs (行 23)

tileGridIndice​

public int tileGridIndice;

源码:UI/PackageItem.cs (行 31)

translated​

public bool translated;

源码:UI/PackageItem.cs (行 41)

type​

public PackageItemType type;

源码:UI/PackageItem.cs (行 14)

width​

public int width;

源码:UI/PackageItem.cs (行 19)

方法​

Load()​

public object Load();

源码:UI/PackageItem.cs (行 55)

getBranch()​

public PackageItem getBranch();

源码:UI/PackageItem.cs (行 60)

getHighResolution()​

public PackageItem getHighResolution();

源码:UI/PackageItem.cs (行 72)