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StageCamera

命名空间:FairyGUI
源码:Assets/Scripts/Core/StageCamera.cs (行 9)

public class StageCamera : MonoBehaviour

Stage Camera is an orthographic camera for UI rendering.

字段​

DefaultCameraSize​

public static float DefaultCameraSize;

源码:Core/StageCamera.cs (行 53)

DefaultUnitsPerPixel​

public static float DefaultUnitsPerPixel;

源码:Core/StageCamera.cs (行 54)

LayerName​

public const string LayerName = "UI";

源码:Core/StageCamera.cs (行 51)

Name​

public const string Name = "Stage Camera";

源码:Core/StageCamera.cs (行 50)

cachedCamera​

public Camera cachedCamera;

源码:Core/StageCamera.cs (行 27)

cachedTransform​

public Transform cachedTransform;

源码:Core/StageCamera.cs (行 25)

constantSize​

public bool constantSize;

源码:Core/StageCamera.cs (行 16)

main​

public static Camera main;

源码:Core/StageCamera.cs (行 42)

screenSizeVer​

public static int screenSizeVer;

源码:Core/StageCamera.cs (行 48)

unitsPerPixel​

public float unitsPerPixel;

源码:Core/StageCamera.cs (行 22)

方法​

ApplyModifiedProperties()​

public void ApplyModifiedProperties();

源码:Core/StageCamera.cs (行 146)

CheckCaptureCamera()​

public static void CheckCaptureCamera();

源码:Core/StageCamera.cs (行 168)

CheckMainCamera()​

public static void CheckMainCamera();

Check if there is a stage camera in the scene. If none, create one.

源码:Core/StageCamera.cs (行 154)

CreateCamera(string, int)​

public static Camera CreateCamera(string name, int cullingMask);
参数类型说明
namestring
cullingMaskint

源码:Core/StageCamera.cs (行 183)