StageCamera
命名空间:FairyGUI
源码:Assets/Scripts/Core/StageCamera.cs (行 9)
public class StageCamera : MonoBehaviour
Stage Camera is an orthographic camera for UI rendering.
字段
DefaultCameraSize
public static float DefaultCameraSize;
源码:Core/StageCamera.cs (行 53)
DefaultUnitsPerPixel
public static float DefaultUnitsPerPixel;
源码:Core/StageCamera.cs (行 54)
LayerName
public const string LayerName = "UI";
源码:Core/StageCamera.cs (行 51)
Name
public const string Name = "Stage Camera";
源码:Core/StageCamera.cs (行 50)
cachedCamera
public Camera cachedCamera;
源码:Core/StageCamera.cs (行 27)
cachedTransform
public Transform cachedTransform;
源码:Core/StageCamera.cs (行 25)
constantSize
public bool constantSize;
源码:Core/StageCamera.cs (行 16)
main
public static Camera main;
源码:Core/StageCamera.cs (行 42)
screenSizeVer
public static int screenSizeVer;
源码:Core/StageCamera.cs (行 48)
unitsPerPixel
public float unitsPerPixel;
源码:Core/StageCamera.cs (行 22)
方法
ApplyModifiedProperties()
public void ApplyModifiedProperties();
源码:Core/StageCamera.cs (行 146)
CheckCaptureCamera()
public static void CheckCaptureCamera();
源码:Core/StageCamera.cs (行 168)
CheckMainCamera()
public static void CheckMainCamera();
Check if there is a stage camera in the scene. If none, create one.
源码:Core/StageCamera.cs (行 154)
CreateCamera(string, int)
public static Camera CreateCamera(string name, int cullingMask);
| 参数 | 类型 | 说明 |
|---|---|---|
name | string | |
cullingMask | int |
源码:Core/StageCamera.cs (行 183)