GRichTextField
命名空间:FairyGUI
源码:Assets/Scripts/UI/GRichTextField.cs (行 10)
public class GRichTextField : GTextField
GRichTextField class.
继承:EventDispatcher → GObject → GTextField → GRichTextField
继承成员
_templateVars, _textField, _text, _ubbEnabled, _updatingSize, FlushVars, HandleSizeChanged, HasCharacter, ParseTemplate, SetVar, Setup_AfterAdd, Setup_BeforeAdd, UpdateSize, UBBEnabled, align, autoSize, color, shadowOffset, singleLine, strokeColor, stroke, templateVars, textFormat, textHeight, textWidth, text, verticalAlign
data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, Dispose, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, blendMode, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, filter, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, icon, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z
AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching
构造函数
GRichTextField()
public GRichTextField();
源码:UI/GRichTextField.cs (行 17)
方法
CreateDisplayObject()
override protected void CreateDisplayObject();
源码:UI/GRichTextField.cs (行 22)
SetTextFieldText()
override protected void SetTextFieldText();
源码:UI/GRichTextField.cs (行 31)
属性
emojies
public Dictionary<uint, Emoji> emojies { get; set; }
源码:UI/GRichTextField.cs (行 47)
richTextField
public RichTextField richTextField { get; private set; }
源码:UI/GRichTextField.cs (行 15)