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GRichTextField

命名空间:FairyGUI
源码:Assets/Scripts/UI/GRichTextField.cs (行 10)

public class GRichTextField : GTextField

GRichTextField class.

继承:EventDispatcher → GObject → GTextField → GRichTextField

继承成员​

GTextField

_templateVars, _textField, _text, _ubbEnabled, _updatingSize, FlushVars, HandleSizeChanged, HasCharacter, ParseTemplate, SetVar, Setup_AfterAdd, Setup_BeforeAdd, UpdateSize, UBBEnabled, align, autoSize, color, shadowOffset, singleLine, strokeColor, stroke, templateVars, textFormat, textHeight, textWidth, text, verticalAlign

GObject

data, dragBounds, initHeight, initWidth, maxHeight, maxWidth, minHeight, minWidth, name, packageItem, sourceHeight, sourceWidth, underConstruct, AddRelation, Center, ConstructFromResource, Dispose, GetGear, GlobalToLocal, HandleAlphaChanged, HandleControllerChanged, HandleGrayedChanged, HandlePositionChanged, HandleScaleChanged, HandleVisibleChanged, InvalidateBatchingState, LocalToGlobal, LocalToRoot, MakeFullScreen, RemoveFromParent, RemoveRelation, RequestFocus, RootToLocal, SetHome, SetPivot, SetPosition, SetScale, SetSize, SetSizeDirectly, SetXY, StartDrag, StopDrag, TransformPoint, TransformRect, TweenFade, TweenMove, TweenMoveX, TweenMoveY, TweenResize, TweenRotate, TweenScale, TweenScaleX, TweenScaleY, UpdateGear, WorldToLocal, actualHeight, actualWidth, alpha, asButton, asComboBox, asCom, asGraph, asGroup, asImage, asLabel, asList, asLoader3D, asLoader, asMovieClip, asProgress, asRichTextField, asSlider, asTextField, asTextInput, asTree, blendMode, cursor, displayObject, dragStartPos, draggable, draggingObject, dragging, enabled, filter, focusable, focused, gameObjectName, gearLook, gearSize, gearXY, grayed, group, height, icon, id, inContainer, isDisposed, onAddedToStage, onClickLink, onClick, onDragEnd, onDragMove, onDragStart, onFocusIn, onFocusOut, onGearStop, onKeyDown, onPositionChanged, onRemovedFromStage, onRightClick, onRollOut, onRollOver, onSizeChanged, onStage, onTouchBegin, onTouchEnd, onTouchMove, parent, pivotAsAnchor, pivotX, pivotY, pivot, pixelSnapping, position, relations, resourceURL, root, rotationX, rotationY, rotation, scaleX, scaleY, scale, size, skew, sortingOrder, tabStop, tooltips, touchable, treeNode, visible, width, xMin, xy, x, yMin, y, z

EventDispatcher

AddCapture, AddEventListener, BroadcastEvent, BubbleEvent, DispatchEvent, RemoveCapture, RemoveEventListener, RemoveEventListeners, hasEventListeners, isDispatching

构造函数​

GRichTextField()​

public GRichTextField();

源码:UI/GRichTextField.cs (行 17)

方法​

CreateDisplayObject()​

override protected void CreateDisplayObject();

源码:UI/GRichTextField.cs (行 22)

SetTextFieldText()​

override protected void SetTextFieldText();

源码:UI/GRichTextField.cs (行 31)

属性​

emojies​

public Dictionary<uint, Emoji> emojies { get; set; }

源码:UI/GRichTextField.cs (行 47)

richTextField​

public RichTextField richTextField { get; private set; }

源码:UI/GRichTextField.cs (行 15)